We are excited to announce that the Audio Engineering Society will host its fourth conference on Audio for Games February 11-13 2015.
With a little less than a month to go, we are excited to bring you the full schedule of sessions and abstracts for this years Audio For Games conference.
There’s still time to register for the event.
We’re looking forward to an insightful conference which delivers a premiere knowledge-share at the edge of interactive audio.
See you in February!
-AES Audio For Game Committee
The schedule is shaping up to be a intensive 3 day interactive audio think-tank featuring: industry veterans, ground-breaking researchers, and new technologies.
We are proud to announce this years Keynote speaker is Joanna Orland.
Joanna began her career in the games industry at EA Criterion in 2005 where she worked on the critically acclaimed Black and Burnout franchises. After 2.5 years at Criterion, she made the move to Sony Computer Entertainment Europe’s London Studio as a member of the central Creative Services Group where she continues in her role as senior sound designer. Some of her Sony credits include the Develop Award-winning Wonderbook: Book of Spells, Diggs Nightcrawler, God of War 3, and The Deep and Street Luge demos for Project Morpheus.
In addition to working in the games industry, Joanna has spent three years in the role of Module Leader and Visiting Lecturer in the MA Audio Production course at the University of Westminster. She was well suited to this position, having obtained an MA in Audio Production from the university, as well as a Bachelor of Applied Arts in Radio & Television from Ryerson University, and a Post-Graduate Certificate in Interactive Multimedia from Sheridan College. As a STEM ambassador and industry figure, Joanna continues to guest lecture at various educational institutions as well as industry events.
We look forward to hearing her inspirational talk titled “Giving Your Game an Audio Identity”.
The schedule for Paper presentations has been posted. Papers -Titles and Abstracts can be viewed here.
Session information coming soon, keep an eye on @AESGames on Twitter for updates!
Happy New Year to all, we look forward to seeing you in February!
Registration for the AES 56th International Conference on Audio for Games London 2015 is now open.
Please reference pricing and details here:
The schedule is shaping up to be a intensive 3 day interactive audio think-tank featuring: industry veterans, ground-breaking research, and new technologies.
Look for session announcements in the following weeks at @AESGames
Can’t wait to see you there!
As with the previous years, the conference will be held in the heart of London. We’re pleased to announce the conference will be held at the Royal Society of Chemistry, a stunning venue located a short walk from the previous years’ venues. We look forward to seeing you there.
Thanks to everyone who submitted papers for consideration as part of the AES 56th Audio For Games conference in London, February 11-13 2015!
The committee has been reviewing the forward-thinking and inspirational work towards the creation of an outstanding schedule of technical & creative audio offerings. We hope you can join us for the conference next year, which is shaping up to be another exceptional opportunity to connect with like-minded individuals and hear about the cutting-edge of interactive audio.
More details forthcoming. Be sure to follow @AESGames for the latest updates
The deadline for paper submissions for AES56 has been extended to 29 Aug. All prospective authors should submit a temporary placeholder to the submission site by 8 August.