Audio Engineering Society 49th International Conference on Audio for Games 

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Conference is Over – Thank You

The Aes 49th Audio for Games conference is now behind us!

AES40_AudioForGames_2013

A tremendous “Thank You” to all of the volunteers, committee members, participants, attendees, sponsors and our keynote speaker Robin Rimbaud.

This years audio track was a laser-focused cross section of technical, usable, and accessible information on the art of interactive audio.

You can view all of the activity from the #AudioForGames twitter hashtag that was generated during the conference on Storify.

 

If you attended, keep an eye out for a survey to guage your experience and make the next Audio For Games conference even better!

Also, check out the Game Audio Podcast conference coverage of the event.

 

Keep your eye on this space for announcements regarding conference proceedings in the near future.

 

Wishing you the best in Game Audio in 2013!

AES49th Conference Committee

 

 

Session sign-ups now live

Less than one day to go until the big day, we’re looking forward to an exciting conference.  There’s still time to register if you haven’t got your ticket yet.

Attendees can now sign-up on line to the Dolby reception as well as the FMOD, Fabric and MixGenius hands-on sessions.  You can sign-up throughout the conference too, but don’t forget to register early to secure your place.

Look forward to seeing you there!

 

iZotope Drawing

We are delighted to announce, that thanks to iZotope, attendees will have the opportunity to get their hands on a star line-up of plugins to get their game sounding great.

At the end of the conference we will hold a draw for a package containing the following plugins to give away to one lucky winner:

  • Iris+5
  • Trash 2
  • RX 2 Standard
  • Alloy 2
  • Ozone 5
  • Spectron

Stick around Friday to find out who the winner will be!

Thanks to iZotope for their generous sponsorship of the Audio for Games conference.

 

See you next week,

AES49th Conference Committee

 

 

AES49 Audio for Games: Titles and Abstracts

Confirmed Titles and Abstracts have been linked in the Programme and can also be viewed here. The time-table continues to coalesce with additional news and information in the remaining days before the conference.

 

There’s still time to register before February 6!

Register Now

 

Keep an eye on @aesgames on Twitter for more updates.

 

See you in February!

AES49th Conference Committee

 

AES49 Audio for Games: Programme is up!

We’re proud to release the programme for the AES 49th Audio for Games conference!

Wednesday

Thursday

Friday

Abstracts, papers, and additional information to follow shortly.

Early bird registration is now closed, however, you can still register for the conference in advance.

See you soon,

AES49th Conference Committee

 

 

AES49 Audio for Games: Keynote & Additional Sessions

Audio for Games is delighted to announce:

Keynote Speaker Robin Rimbaud, aka “Scanner” – Inspiration from a Different Place

Robin Rimbaud aka Scanner is an artist, writer, plasticien sonore and composer working in London, whose works traverses the experimental terrain between sound, space, image and form, connecting a bewilderingly diverse array of genres – a partial list would include sound design, film scores, computer music, digital avant-garde, contemporary composition, large-scale multimedia performances, product design, architecture, fashion design, rock music and jazz.

Since 1991 he has been intensely active in sonic art, producing concerts, installations and recordings, the albums Mass Observation (1994), Delivery (1997), and The Garden is Full of Metal (1998) hailed by critics as innovative and inspirational works of contemporary electronic music. He scored the hit musical comedy Kirikou & Karaba (2007), wrote Europa 25 a new National Anthem for Europe in 2005, premiered his six-hour show Of Air and Ear (2008) at the Royal Opera House in London, designed the sound for the new Philips Wake-Up Light (2009), and national cinema campaign for Sprint USA (2012) Chanel’s Fall-Winter collection (2012) and music for the Olympic Ceremony in London in 2012.

More information about his keynote will be announced in January!

Session: Mixing Panel hosted by John Broomhall

Assembled by gameaudiomix.com guru Rob Bridgett, John Broomhall will host a panel of mixologists in a discussion of the current state of interactive and dynamic mixing.

Session: “The Future of Game Audio” – A Retrospective – Adele Cutting

Adele Cutting revisits the 2009 AES 35 panel which discussed what the future of game audio would be. Find out how close we are today to the dreams of yesterday.

Sponsored Session: Hands-on Demo with FMOD Studio – Firelight Technologies

Firelight Technologies brings the latest and greatest updates to their upcoming FMOD Studio to the conference for a hands-on demo.

Sponsored Session: History of 3D Audio in Games – Martin Walsh (DTS)

Sponsored Session: Global Game Audio Production & the Future of Localization Workflow – Binari_Sonori

 

Early bird registration for the 2013 AES49 Audio for Games Conference, February 6-8 closes this Friday so be sure to register!

 

More sessions and papers to be announced leading up to the conference.

Keep an eye on the @AESGames twitter account for up-to-date news!

 

Exciting times ahead,

AES49th Conference Committee

 

 

 

 

AES49 Audio for Games: Sessions So Far…

The first sessions for the upcoming AES 49th Audio for Games Conference  were announced this week via @Aesgames on twitter.

Here is a summary of what has been announced so far…

Session: Crossing the Streams – Scott Selfon (Microsoft)

It’s often easy to lock into the mindset of churning out the hundreds (or thousands) of sound assets that a game needs. But what happens when we step beyond audio as a reactive force, and instead inject audio into the title’s game design? Scott will show and discuss specific examples from a number of shipped titles of situations where audio has moved beyond the “event->wave file” archetype to more uniquely interact with and drive gameplay, both technically and creatively.

Session: If it’s too loud… – Garry Taylor (SCEE)

Garry Taylor talks through the science of loudness in games.

Sponsored Session: Dolby Audio for Games Reception

Audio for Games sponsor Dolby will be hosting a drinks reception at their London HQ after the first day of sessions.

Session:  Emerging Web Audio API

– Olivier Thereaux (W3C Audio Chair) and Jory Prum (Html 5 Audio)

In this session, we will explore the capabilities of the web browser as the next exciting platform for gaming and audio. Olivier Thereaux from the BBC and chair of the Audio Working Group at the World Wide Web Consortium (W3C) will give an interactive overview of the upcoming standards for audio on the web: the web audio API for audio processing and synthesis in the browser, and the web MIDI API bridging the browser and the multitude of MIDI devices for music creation. The session will include many demos hinting at the great potential of bringing audio to the web, and the web to audio, and will end with a questions and answers session exploring the opportunities and challenges of building games on the Open Web Platform.

Register Now

Tune in next week to @AESGames on twitter as we continue to reveal sessions for the 2013 AES49 Audio for Games Conference, February 6-8!

Looking forward to February,

AES49th Conference Committee

 

 

AES49 Audio for Games: Session Announcements

Starting today we’ll begin updating the @AESGames twitter feed with confirmed sessions for the Audio Engineering Society 49th International Conference on Audio for Games in London February 6th-8th. Follow us on twitter for daily updates or check audioforgames.co.uk at the end of the week for a summary of the exciting sessions.

Already convinced that the conference will be one of the must-attend interactive audio events of next year?

 Registration is now open!

See you soon,

AES49th Conference Committee

 

AES49 Audio for Games: Location and Registration Fees Announced

Things are on track to make the AES49th Audio for Games conference in February 2013 a memorable foray into  the art of realtime interactive sound.

 

Here are a few things that have recently fallen into place:

The conference will be held at 2 Carlton House Terrace in the heart of London, right next door to where the 2009 conference was held. Directions and other travel information can be found on the “How to Get There” page.

 

Thanks to everyone who participated in the preliminary call for papers! Paper acceptance announcements have gone out to successful authors and the deadline for final papers is 5 Nov 2012.

 

Registration for the event begins in November 2012 and pricing can be found on the “Register” page.

 

We’d like to take a moment to thank our sponsors listed below for graciously assisting in making the conference a world-class gathering of industry professionals, academics, artists, and lifelong students of sound in all forms.

 

Hope to see you there!

AES49th Conference Committee

 

Announcing the AES 49th Conference on Audio for Games

We are excited to announce that the Audio Engineering Society will host its third conference on Audio for Games in February 2013. More details to come, but it will again be in central London. The call for participation has been announced, so come along and get involved!

 
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